Score card

Achieved at : 2026-03-29
Rank : 4
(58% worse)
Lups : 204
Approved :
Yes
Voting completed : 2026-04-08
General Rules: Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues.
It is discouraged and may lead to voters not accepting your score to
- excessively point farm
- use glitches or other game exploits
Specific Rules: Play the game in 1 player mode with default settings
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@el_pasi 🇫🇮
TGP
today @ 18:31:01
Thanks!
el_pasi
today @ 10:14:21
Voting yes
TGP
today @ 04:38:48
A.E. is a fixed-shooter originally released for the Apple II and Atari 400/800 in 1982 by Broderbund. The game was written by Jun Wada (Snoggle / Puckman) and Makoto Horai in Japan.

Like most fixed shooters, your craft sits at the bottom of the screen and can move left and right only. It can of course fire. Alien squadrons appear and swoop about the screen firing at you for a short time before disappearing again. The enemy craft are small triangles with tails resembling ray-like fish and apparently that is what AE means in Japanese.

If you can shoot the enemy craft, then some of those following in the attack will also be destroyed as they collide with the wreckage. Shoot the first enemy in the squadron and it is possible to destroy all of them with just one shot. Interestingly, your shots only move up the screen while you hold the trigger - let go and they explode. Only the explosion damages the enemies. If you don't let go of fire, the shot passes by them harmlessly.

If three squadrons are wiped out completely - destroying a squadron counts as a "Perfect Attack" - then the level ends and you go on to the next one, which has a new background. Speaking of backgrounds, each level has its own background. Some are there just for show, but others like the asteroids and caves have tunnels that your opponents can dive into and reappear elsewhere - a nice touch.

This is a notable early arcade game for home micros, with its distinctive background style and the unusual mechanic of your weapon exploding when you let go of the fire button. It makes for an engaging, if sometimes frustrating mode of play. The graphics are a little confusing at times as the enemies can blend into the background making it hard to spot them. Sound is fine, with typically 'crunchy' Atari explosions and tunes that play between levels.

This run was played on the 29th March 2026. The emulator is Pantheon, running on PC. There are no adjustable skill levels and the score reached was 22,000 points.

Time stamps:
00:30 Title screen.
00:34 Game starts.
00:55 Three perfect attacks achieved, so on to Stage 02.
01:39 Stage 03.
02:22 Stage 04.
02:45 First life lost.
03:04 Second life lost.
03:47 Third life lost.
03:59 Fourth life lost. Game Over! Final score 22,000 points.