| General Rules: |
Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
| Specific Rules: | Play the game in 1 player mode with default settings |
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TGP
A.E. is a fixed shooter originally released for the Apple II and Atari 400/800 in 1982 by Broderbund. The original Broderbund game was by Jun Wada and Makoto Horai, but it is unlikely they were involved in Coleco version. This version was created for the Coleco Adam and released in 1985 as part of "The Best of Broderbund" package which included A.E. and Choplifter. A version was acquired by a collector amongst some internal Coleco items and turned into a ColecoVision version by CollectorVision in 2012. This had a limited-edition hardware release on cartridge.
Like most fixed shooters, your craft sits at the bottom of the screen and can move left and right only. It can of course fire. Alien squadrons appear and swoop about the screen firing at you for a short time before disappearing again. The enemy craft are small triangles with tails resembling ray-like fish and apparently that is what AE means in Japanese.
If you can shoot the enemy craft, then some of those following in the attack will also be destroyed as they collide with the wreckage. Shoot the first enemy in the squadron and it is possible to destroy all of them with just one shot. Interestingly, your shots only move up the screen while you hold the trigger - let go and they explode. Only the explosion damages the enemies. If you don't let go of fire, the shot passes by them harmlessly.
If three squadrons are wiped out completely - destroying a squadron counts as a "Perfect Attack" - then the level ends and you go on to the next one, which has a new background. Speaking of backgrounds, each level has its own background. Some are there just for show, but others like the asteroids and caves have tunnels that your opponents can dive into and reappear elsewhere - a nice touch.
This version for the ColecoVision is different from the original Apple II and Atari versions. Although the gameplay mechanics are the same, the graphics are of the Coleco solid-colour style and palette and not of the original games highly dithered look. In-game sound is a bit more limited than the original versions, but you still have the between-stage tunes. The game plays in the same way however, and this is a pleasant version for the Coleco.
This run was played on the 29th March 2026. The emulator is Pantheon, running on PC. Skill level 3 was selected and the score reached was 17,200 points.
Time stamps:
00:30 Loading screen and Skill level selection.
00:36 Skill 3 selected and game starts.
01:15 Stage 02.
01:38 Stage 03.
01:43 First life lost.
02:23 Second life lost.
02:57 Third life lost. Game Over! Final score 17,200 points.
Like most fixed shooters, your craft sits at the bottom of the screen and can move left and right only. It can of course fire. Alien squadrons appear and swoop about the screen firing at you for a short time before disappearing again. The enemy craft are small triangles with tails resembling ray-like fish and apparently that is what AE means in Japanese.
If you can shoot the enemy craft, then some of those following in the attack will also be destroyed as they collide with the wreckage. Shoot the first enemy in the squadron and it is possible to destroy all of them with just one shot. Interestingly, your shots only move up the screen while you hold the trigger - let go and they explode. Only the explosion damages the enemies. If you don't let go of fire, the shot passes by them harmlessly.
If three squadrons are wiped out completely - destroying a squadron counts as a "Perfect Attack" - then the level ends and you go on to the next one, which has a new background. Speaking of backgrounds, each level has its own background. Some are there just for show, but others like the asteroids and caves have tunnels that your opponents can dive into and reappear elsewhere - a nice touch.
This version for the ColecoVision is different from the original Apple II and Atari versions. Although the gameplay mechanics are the same, the graphics are of the Coleco solid-colour style and palette and not of the original games highly dithered look. In-game sound is a bit more limited than the original versions, but you still have the between-stage tunes. The game plays in the same way however, and this is a pleasant version for the Coleco.
This run was played on the 29th March 2026. The emulator is Pantheon, running on PC. Skill level 3 was selected and the score reached was 17,200 points.
Time stamps:
00:30 Loading screen and Skill level selection.
00:36 Skill 3 selected and game starts.
01:15 Stage 02.
01:38 Stage 03.
01:43 First life lost.
02:23 Second life lost.
02:57 Third life lost. Game Over! Final score 17,200 points.