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Rules
| General Rules: |
Game must be played on the actual hardware. Play with default settings unless otherwise specified. No code modifications that give the player an advantage over other players. 1 credit. No continues. 1 player mode only. No use of trainers, cheats, auto-fire (when not default present in-game) , game saves, or cheat codes. Can be overruled by the Specific Rules (see above). It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
| Specific Rules: |
Play the game in 1 player mode with default settings:
Limited (slow) in-game autofire by default present except for the red power up Difficulty: Medium Bonus Life: 70K, every 200K Lives: 3 Invulnerability: Off Territory: Europe / Japan (depending rom set) Play the appropriate rom set: Same! Same! Same! 1P, is a totally different game and much harder than any other version. Then you have Same! Same! Same! 2P, which Fire Shark is a slightly harder version of. Fire Shark is easier in a couple ways. The popcorn count is lower, enemies shoot less often, bullets are a little slower, and some boss attack patterns are toned down. The Japanese version compensates somewhat for its harder difficulty by letting you have more spread bullets on-screen at once. In Fire Shark, the entire playfield is always visible à la Strikers. Same! Same! Same! has Raiden-esque horizontal scrolling, so getting corner-sniped is a real threat. |
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To request new games, levels, variations, tracks and rules for Microsoft Xbox One, go to the Discord and find us there.
To request new games, levels, variations, tracks and rules for Microsoft Xbox One, go to the Discord and find us there.
