Score card

Achieved at : 2022-12-04
Rank : 1
(world record)
Lups : 400
Approved :
Yes
Voting completed : 2022-12-12
General Rules: Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues.
It is discouraged and may lead to voters not accepting your score to
- excessively point farm
- use glitches or other game exploits
Specific Rules: Play the game in 1 player mode with default settings
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@Larquey ๐Ÿ‡ซ๐Ÿ‡ท
Frankie
2022-12-04 11:25:37
Well, its a great programming effort, and slightly different from most of these type of games. I enjoy it, even though it kind of frustrating. The game I wrote was a Minefield type game with points, and not just rounds cleared. I wrote it in AMOS ๐Ÿ˜€

Just need to find a way to transfer it from Amiga to the PC.
@Frankie ๐Ÿ‡ฉ๐Ÿ‡ฐ
Larquey
2022-12-04 11:09:28
Unfortunately, my memories of that period (1986/87) are now very fuzzy. I lost all the source code of the game and even the floppy disks on which I had recorded it. I also lost the link with the main protagonists of the infomedia (https://fr.wikipedia.org/wiki/Infomedia) adventure which published several games on Amiga, Atari ST, Commodore 64 and PC. The best known of these games is probably Explora/Time Run (international title: Chrono Quest).
I had collaborated to the Floppy series (a digital newspaper on diskettes) at the beginning of the infomedia adventure. I worked with Jean-Marc Cazalé (the main programmer) (https://www.oldies-but-goodies.fr/index.php?page=personnalite&id=2) for a long time, but I've now lost sight of all the actors, some of whom have even disappeared tragically.
Getting back to Nibbly, the game was not really sold, but rather distributed (with floppy the newspaper?) as a know-how demonstrator.
I seem to have coded it in Basic/Assembler 68000 and maybe in C on Amiga. I am also responsible for the graphics and part of the level design, other people collaborated on the level design. I had also coded tools for the graphic design (blocks, sprites, etc...) and the level design (mazes).
And thank you for playing.
@Larquey ๐Ÿ‡ซ๐Ÿ‡ท
Frankie
2022-12-04 10:04:55
Congrats on writing this game, much better than the one game I wrote for the Amiga :-)

May I ask, did you add the energy bar later on, or was that planned from the start? Kind of gives the game its uniqueness :-)
@Luigi Ruffolo ๐Ÿ‡ฎ๐Ÿ‡น
Frankie
2022-12-04 10:03:04
Its not a bad game, but frustratingly hard :-)
@Luigi Ruffolo ๐Ÿ‡ฎ๐Ÿ‡น
Larquey
2022-12-04 09:48:51
There are more players today than when it was released.
Not so bad 35 years later!
Yes here
Luigi Ruffolo
2022-12-04 09:11:25
Larquey wrote this one when he was young. Don't be too harsh judging it, lol.
@Frankie ๐Ÿ‡ฉ๐Ÿ‡ฐ
Here we go again ๐Ÿ˜‚
I'm getting to it either at the end of my bucket list or next week, don't worry, I got this noted down haha
Good stuff - yes!
TGP
2022-12-04 08:37:02
Emulation checked, game checked, gameplay checked, score checked.

That looked REALLY hard from the start, then I remembered I was watching the video on double speed ๐Ÿ˜€.

Voting yes.
Frankie
2022-12-04 08:30:12
@JakeTheDog

I know this is cruel considering I don't even complete Level 9, and it seems you don't enjoy the game so much.

I simply can't do that Level 9 under emulation. I've been to Level 11 on real hardware. One day I will :-)

Think about that this game have 60 levels of this insanity LOL