Achieved at : 2026-03-07
Rank : 2
(3% worse)
Lups : 182
Approved :
Yes
Voting completed : 2026-03-30
| General Rules: |
Note: If you notice there is a difference in MO/TO game, please request a separate variation for this game. Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
| Specific Rules: | Play the game in 1 player mode with default settings |
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TGP
La Mine aux Diamants (The Diamond Mine) is a Boulder Dash clone for the Thomson TO7 / MO5 series of computers and their later developments. Looking at the inlays, it may require the TO7/70 version of the TO7 which had more memory than the initial TO7 version. It was released by Infogrames in 1986. The authors were Philippe Bruneel and Christian Lemaire.
As a very straight Boulder Dash copy, if you know that game then you will be instantly familiar with this one. You must collect all the diamonds on each level, without getting crushed by the rocks or caught by the occupants. Explosions can also happen - such as when you crush one of your opponents with a rock - and if you are too close, you will be killed too. There are 15 different screens to complete.
If you are a fan of Boulder Dash or Repton games, then this is the Thomson version for you. The game has a nice title screen with a little tune. It is animated as well. The game's graphics are colourful and detailed - you won't have any problem knowing what is on-screen. Movement may be a little jerky, being in tile-sized blocks, but that is both normal for this type of game and a helpful part of the gameplay. As precise positioning is needed, moving in screen blocks is a logical mechanic to adopt. The screen scrolls left, right, up and down as necessary. Many of the characters are animated, even when motionless. Your character, for example, will do things like tap his foot or hold up his arms and the diamonds themselves shimmer in rainbow colours. It's all nice attention to detail. There isn't really any sound during gameplay - perhaps a background tune could have been added.
To summarise, this is a nice game for the Thompson machines. It captures the character of the original Boulder Dash well and I can imagine it would soak up many hours of your time as you learn the games levels. The Boulder Dash genre is one that tends to age well, and this is definitely a game you can play and still enjoy today to pass some time in a genuine 'retro' environment.
This run was made on the 7th March 2026. The game has no skill levels and was played on a Thomson TO8, using the DCMOTO emulator. The final score was 375 points.
Time Stamps:
00:30 Title screen.
00:36 Game starts.
03:34 First life lost.
03:45 Second life lost.
04:24 Third life lost.
05:47 Fourth life lost. Game Over! Final score 375 points.
As a very straight Boulder Dash copy, if you know that game then you will be instantly familiar with this one. You must collect all the diamonds on each level, without getting crushed by the rocks or caught by the occupants. Explosions can also happen - such as when you crush one of your opponents with a rock - and if you are too close, you will be killed too. There are 15 different screens to complete.
If you are a fan of Boulder Dash or Repton games, then this is the Thomson version for you. The game has a nice title screen with a little tune. It is animated as well. The game's graphics are colourful and detailed - you won't have any problem knowing what is on-screen. Movement may be a little jerky, being in tile-sized blocks, but that is both normal for this type of game and a helpful part of the gameplay. As precise positioning is needed, moving in screen blocks is a logical mechanic to adopt. The screen scrolls left, right, up and down as necessary. Many of the characters are animated, even when motionless. Your character, for example, will do things like tap his foot or hold up his arms and the diamonds themselves shimmer in rainbow colours. It's all nice attention to detail. There isn't really any sound during gameplay - perhaps a background tune could have been added.
To summarise, this is a nice game for the Thompson machines. It captures the character of the original Boulder Dash well and I can imagine it would soak up many hours of your time as you learn the games levels. The Boulder Dash genre is one that tends to age well, and this is definitely a game you can play and still enjoy today to pass some time in a genuine 'retro' environment.
This run was made on the 7th March 2026. The game has no skill levels and was played on a Thomson TO8, using the DCMOTO emulator. The final score was 375 points.
Time Stamps:
00:30 Title screen.
00:36 Game starts.
03:34 First life lost.
03:45 Second life lost.
04:24 Third life lost.
05:47 Fourth life lost. Game Over! Final score 375 points.