Board:
Pos Score Name Date Lups
18 510
video
image
GAR
ZilchSr
2019-04-30 200
15 720
video
image
WTO
oyamafamily
2016-06-18 159
Rules
General Rules: Left difficulty switch setting must remain in the A/Expert position throughout gameplay.
Right difficulty switch setting may be in any position at any time.
No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. No continues.
It is discouraged and may lead to voters not accepting your score to:
- excessively point farm
- use glitches or other game exploits
Specific Rules:
⚙️ Game 16
∙ Fast target control
∙ Smart cruise missile
∙ Game starts on wave 15
👤 One player only.
🔢📈 Score chase. Highest score is best

⏪ Left difficulty switch setting must remain in the position indicated by the leaderboard category:
🅰 A / Expert: Slower ABMs
🅱 B / Novice: Faster ABMs
⏩ Right difficulty switch setting has no effect in a one-player variation, and can therefore be in any position at any time.

🎛️ Pressing SELECT and RESET simultaneously rapidly advances the game variation number
🌈 Color/BW switch: Toggles display between color and black-and-white grayscale palettes.

🔄 Score rollover: 1,000,000
🌊 Wave rollover: 256
🏆 Maxout: None

✒️ Rob Fulop
©️ Atari, Inc.
🏷️ CX2638
🗓 1981

🌎 NTSC only
∙ PAL plays 16.7% slower with identical per-frame missile velocities, giving PAL a 20% reflex advantage.
📦 Can use any released version

📖 Instruction manual: https://www.ataricompendium.com/archives/manuals/vcs/vcs_manuals.html
💾 ROM: Publicly released here: https://www.atarimania.com/games/atari-2600-games-missile-command-8208

G 11.02.26
This part of the site is maintained by
nads
,
RetroRob
and
ZilchSr

To request new games, levels, variations, tracks and rules for Atari 2600, go to the Discord and find us there.