Board:
Pos | Score | Name | Date | Lups |
---|---|---|---|---|
110 000
video
|
Level 11
|
2019-07-16 | 1000 | |
55 130
video
|
Level 4
|
2022-12-23 | 470 | |
55 035
video
|
Level 14
|
2020-12-27 | 437 | |
4 |
52 630
video
|
Level 8
|
2019-04-02 | 387 |
5 |
51 355
video
image
|
Level 4
|
2018-01-05 | 348 |
6 |
12 540
video
image
|
Level 4
|
2016-07-11 | 78 |
7 |
9 990
image
|
Level 10
|
2013-09-26 | 56 |
8 |
9 935
video
|
Level 6
|
2016-07-29 | 50 |
9 |
9 280
image
|
Level 1
|
2019-05-24 | 42 |
10 |
8 685
image
|
Level 4
|
2016-04-02 | 34 |
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Rules
General Rules: |
Left difficulty switch setting must remain in the B/Novice position throughout gameplay. Right difficulty switch setting may be in any position at any time. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. No continues. It is discouraged and may lead to voters not accepting your score to: - excessively point farm - use glitches or other game exploits |
Specific Rules: |
Game 1:
∙ One player ∙ Stationary shields ∙ Straight-dropping bombs ∙ Slow-dropping bombs ∙ Visible invaders Left difficulty switch is player's choice, and can therefore be in any position at any time. A/Expert: B/Novice: Right difficulty switch setting has no effect in a one-player variation, and can therefore be in any position at any time. Rollover: 10,000 3.14.22 |