Score card

Achieved at : 2024-12-23
Rank : 5
(26% worse)
Lups : 546
Approved :
Yes
Voting completed : 2024-12-24
General Rules: Difficulty switches can be in any position at any time.
No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. No continues.
It is discouraged and may lead to voters not accepting your score to:
- excessively point farm
- use glitches or other game exploits
Specific Rules: ⚙️ Game 1
∙ Beanies will bounce off of objects
∙ No horizontal bar shown across the top of the screen

⏪ Left difficulty switch setting has no effect in this title, and can therefore be in any position at any time.

⏩ Right difficulty switch setting has no effect in this title, and can therefore be in any position at any time.

⚠ All performances where the barriers are still showing in dark red after rollover should be submitted to the "Barrier Hack" track.

🔄 Rollover: 100,000

✒️ Grady Ward
©️ 20th Century Fox
🗓 1982

F 12.24.24
To vote or comment on this score, please login.
el_pasi
2024-12-24 08:22:51
Voting yes
TGP
2024-12-24 07:11:35
Emulation checked, game checked, gameplay checked, score checked.

Voting yes.
aca0808
🇷🇸
2024-12-24 07:02:40
VOTING : ##### Y E S #####
@Marco1019 🇺🇸
ZilchSr
2024-12-24 06:29:33 (edited 2024-12-24 16:48:37)
Excellent job, Marco1019! Voting yes!.

At first, the disappearing playfield can be shocking. The worst part isn't even the disappearing barriers ... point values for the eyes drop from ~920 to 30, and the items from ~490 to 30, and it takes forever to progress your scoring at that point, making the game nearly impossible at that point. You'll notice that those (nearly everyone) who roll the score don't get too much further than the 100K.

Unfortunately, some people have submitted and have approved scores here and at TwinGalaxies that have either used a modified rom, or a non-OEM system that allows them to continue seeing the barriers in a dark red color even after the ~98,000 point trigger is *supposed to* turn the playfield color value to 0 (black), which gives an astoundingly unfair advantage. :(
Marco1019
2024-12-24 01:45:31
This run was recorded on December 23, 2024 using Filmora 12. I muted the mic. I played on Stella 7.0 for Mac OS. Settings are shown at the start of the video. The run begins at around 0:54. The rollover takes place at around 10:41. This was also submitted to the AtariAge High Score Club, Era IV, Season 1.