Achieved at : 2025-03-30
Rank : 2
(3% worse)
Lups : 180
Approved :
Yes
Voting completed : 2025-04-07
| General Rules: |
Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
| Specific Rules: | Play the game in 1 player mode with default settings. |
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TGP
Oblivion is a Galaxian-style arcade game for the BBC Micro. It was released by Bug-Byte in 1983 and written by Trevor Hall, author of Twin Kingdom Valley.
This is a relatively simple shooter with a few little twists to it. Your space-fighter sits at the bottom of the screen as is tradition in this type of game. A bit like Gorf, you can also move up the screen (and quite a way too). You can't move down and have to allow the craft to return to the baseline at it's own pace, which is quite slow. Firing is restricted to one shot on screen at the same time.
Aliens start to descend the screen and relatively slowly for this type of game. Picking them off is quite easy, but eventually some of them will get low enough that they peel off from their descent and start heading for you. This is where the real battle begins. These aliens will track you relentlessly and getting away from them is not easy. The best tactic I found was to lure them to the bottom of the screen, where they will disappear off the lower edge and trouble you no more. A few other sorts of alien start to appear as the game progresses and bullets start to move on more curving tracks, making it increasingly difficult to avoid them. It is just a matter of time before it is all over.
This is quite a slow arcade game - at least to start with. Unlike the frantic action of a game like Arcadians, this one has more of a tactical nature. You will spend a significant amount of time trying to outwit the aliens that start to chase you, instead of just blasting away. The game eventually becomes focussed more on joystick wrenching than fire button tapping, as you manoeuvre your relatively slow ship between the bullets and aliens. You will also need to think carefully about when and where you descend as you do not have joystick control of that direction.
Despite the slow speed of your ship, it does control smoothly, though the lack of shot firing speed can be annoying. The graphics are relatively sparse, but smooth and colourful. It can't be denied that this is a much slower paced shooter than most other games of its ilk. Some players will find it too slow and dull, but others may enjoy the different pace of play. Personally, I quite liked it playing it for a short while. I'm not sure if it would have held my attention long-term though.
This run was made on the 30th March 2025 using the BeebEm emulator on PC. The score reached was 2,820 points.
Time stamps:
00:30 Title screen.
00:34 Game start.
02:21 Extra life awarded for passing 1,500 points.
03:00 First life lost.
03:15 Second life lost.
03:27 Third life lost.
04:06 Fourth life lost. Game Over! Final score 2,820 points.
This is a relatively simple shooter with a few little twists to it. Your space-fighter sits at the bottom of the screen as is tradition in this type of game. A bit like Gorf, you can also move up the screen (and quite a way too). You can't move down and have to allow the craft to return to the baseline at it's own pace, which is quite slow. Firing is restricted to one shot on screen at the same time.
Aliens start to descend the screen and relatively slowly for this type of game. Picking them off is quite easy, but eventually some of them will get low enough that they peel off from their descent and start heading for you. This is where the real battle begins. These aliens will track you relentlessly and getting away from them is not easy. The best tactic I found was to lure them to the bottom of the screen, where they will disappear off the lower edge and trouble you no more. A few other sorts of alien start to appear as the game progresses and bullets start to move on more curving tracks, making it increasingly difficult to avoid them. It is just a matter of time before it is all over.
This is quite a slow arcade game - at least to start with. Unlike the frantic action of a game like Arcadians, this one has more of a tactical nature. You will spend a significant amount of time trying to outwit the aliens that start to chase you, instead of just blasting away. The game eventually becomes focussed more on joystick wrenching than fire button tapping, as you manoeuvre your relatively slow ship between the bullets and aliens. You will also need to think carefully about when and where you descend as you do not have joystick control of that direction.
Despite the slow speed of your ship, it does control smoothly, though the lack of shot firing speed can be annoying. The graphics are relatively sparse, but smooth and colourful. It can't be denied that this is a much slower paced shooter than most other games of its ilk. Some players will find it too slow and dull, but others may enjoy the different pace of play. Personally, I quite liked it playing it for a short while. I'm not sure if it would have held my attention long-term though.
This run was made on the 30th March 2025 using the BeebEm emulator on PC. The score reached was 2,820 points.
Time stamps:
00:30 Title screen.
00:34 Game start.
02:21 Extra life awarded for passing 1,500 points.
03:00 First life lost.
03:15 Second life lost.
03:27 Third life lost.
04:06 Fourth life lost. Game Over! Final score 2,820 points.