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Rules
General Rules: |
Difficulty switches can be in any position at any time. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. No continues. It is discouraged and may lead to voters not accepting your score to: - excessively point farm - use glitches or other game exploits |
Specific Rules: |
⚙️ Barrier-Hack track.
⚠️The original Beany Bopper assembly code indicates that the playfield (COLUPF - barrier color) is reassigned a color value of 0 (black) upon reaching the end of "Level of Challenge 7", or at about ~95K-99K. making the barriers the same color as the black background (COLUBK). The value of COLUPF only briefly changes to a visible color upon grabbing any object, cycling through 8 colors before changing back to black. This ROM hack instead reassigns a color value of &H20 TO COLUPF (dark red/brown) or a similar dark color, which makes the barriers always visible. All performances where the moving barriers are always visible after rollover at 100,000 must be submitted to this track. All performances made on non-OEM, clone, or non-NTSC consoles that constantly display visible barriers after rollover also must be submitted to this track, regardless of the ROM used. ⚙️ Game 1 ∙ Beanies will bounce off of objects ∙ No horizontal bar shown across the top of the screen ⏪ Left difficulty switch setting has no effect in this title, and can therefore be in any position at any time. ⏩ Right difficulty switch setting has no effect in this title, and can therefore be in any position at any time. 🔄 Rollover: 100,000 🔧 Graphical Hack of Beany Bopper ✒️ Grady Ward ©️ 20th Century Fox 🗓 1982 F 12.24.24 |